Play guidance for Magic: The Gathering
Play the game in front of you.
Essays and decision drills for mulligans, roles, Limited, and the plan you actually board in. No card of the day.
The Hot Seat · Fundamentals
Your seven is on the table.
You are on the play. What is this hand trying to do?
- LAND
- LAND
- TWO-DROP
- REMOVAL
- FIVE
- FIVE
- LAND
Reveal the line
Keep it. It spends mana early and has enough resources to function. A keep is a hand that can execute its plan, not a hand that looks perfect.
Your seven is on the table.
Sideboard
5 essays
Choose the decision you are practicing.
- 01 Keep seven unless the hand cannot do its job
- 02 Name the beatdown before turn three
- 03 Take the two-drop that spends the mana
- 04 Threat assessment is the Commander skill
- 05 A sideboard is a matchup plan
- 06 —
- 07 —
- 08 —
- 09 —
- 10 —
- 11 —
- 12 —
- 13 —
- 14 —
- 15 —